ArticleApplied clinical informatics2011
Healthy Gaming - Video Game Design to promote Health.
Article in Applied clinical informatics, 2011. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 34 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
34 citing papers in PubMed, 1 synthesis or guideline pooled it.
- A systematic review of recent smartphone, Internet and Web 2.0 interventions to address the HIV continuum of care.Current HIV/AIDS reports · 2015Pooled it
- Gains Across WHO Dimensions of Function After Robot-Based Therapy in Stroke Subjects.Neurorehabilitation and neural repair · 2020Trial
- Exergames versus self-regulated exercises with instruction leaflets to improve adherence during geriatric rehabilitation: a randomized controlled trial.BMC geriatrics · 2017Trial
- Trial
- Article
- Quality assessment of short videos on health science popularization in China: scale development and validation.Frontiers in public health · 2025Article
- The Rationale Behind the Design Decisions in an Augmented Reality Mobile eHealth Exergame to Increase Physical Activity for Inactive Older People With Heart Failure.JMIR serious games · 2024Article
- Sensor-Controlled Digital Game for Heart Failure Self-management: Protocol for a Randomized Controlled Trial.JMIR research protocols · 2023Article
- Telemonitoring of Home-Based Biking Exercise: Assessment of Wireless Interfaces.JMIR biomedical engineering · 2022Article
- Development of and User Feedback on a Board and Online Game to Educate on Antimicrobial Resistance and Stewardship.Antibiotics (Basel, Switzerland) · 2022Article
- Promoting the health and wellbeing of children: A feasibility study of a digital tool among professionals.PloS one · 2022Article
- Serious Games: A new Approach to Foster Information and Practices About Covid-19?Frontiers in robotics and AI · 2022Review
- Usability and Acceptability of JAGA SEHAT: Mobile Application to Improve Knowledge About Healthy Lifestyle.Journal of multidisciplinary healthcare · 2022Article
- Feasibility of a Sensor-Controlled Digital Game for Heart Failure Self-management: Randomized Controlled Trial.JMIR serious games · 2021Article
- How Gameful Experience Affects Public Knowledge, Attitudes, and Practices Regarding COVID-19 Among the Taiwanese Public: Cross-sectional Study.JMIR serious games · 2021Article
- Usability Testing of a Sensor-Controlled Digital Game to Engage Older Adults with Heart Failure in Physical Activity and Weight Monitoring.Applied clinical informatics · 2020Article
- Three minutes to change preferences: perceptual fluency and response inhibition.Royal Society open science · 2020Article
- Personalizing Sensor-Controlled Digital Gaming to Self-Management Needs of Older Adults with Heart Failure: A Qualitative Study.Games for health journal · 2020Article
- Development and Feasibility Testing of a Video Game to Reduce High-Risk Heterosexual Behavior in Spanish-Speaking Latinx Adolescents: Mixed Methods Study.JMIR serious games · 2020Article
- Development of Serious Games (Equit'Game) to Address Health and Environmental Inequalities: Protocol for an App-Delivered Program to Perform a Territorial Diagnosis.JMIR research protocols · 2020Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundThere is an increasing interest in health games including simulation tools, games for specific conditions, persuasive games to promote a healthy life style or exergames where physical exercise is used to control the game.
objectiveThe objective of the article is to review current literature about available health games and the impact related to game design principles as well as some educational theory aspects.
methodsLiterature from the big databases and known sites with games for health has been searched to find articles about games for health purposes. The focus has been on educational games, persuasive games and exergames as well as articles describing game design principles.
resultsThe medical objectives can either be a part of the game theme (intrinsic) or be totally dispatched (extrinsic), and particularly persuasive games seem to use extrinsic game design. Peer support is important, but there is only limited research on multiplayer health games. Evaluation of health games can be both medical and technical, and the focus will depend on the game purpose.
conclusionThere is still not enough evidence to conclude which design principles work for what purposes since most of the literature in health serious games does not specify design methodologies, but it seems that extrinsic methods work in persuasion. However, when designing health care games it is important to define both the target group and main objective, and then design a game accordingly using sound game design principles, but also utilizing design elements to enhance learning and persuasion. A collaboration with health professionals from an early design stage is necessary both to ensure that the content is valid and to have the game validated from a clinical viewpoint. Patients need to be involved, especially to improve usability. More research should be done on social aspects in health games, both related to learning and persuasion.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.