Trial reportSubstance abuse treatment, prevention, and policy2013
Impact of a board-game approach on current smokers: a randomized controlled trial.
Trial report in Substance abuse treatment, prevention, and policy, 2013. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 21 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
21 citing papers in PubMed, 1 synthesis or guideline pooled it, 56 citations in OpenAlex.
- Serious games for smoking prevention and cessation: A systematic review of game elements and game effects.Journal of the American Medical Informatics Association : JAMIA · 2020Pooled it
- Review
- Let's talk about death, dying, and what matters most to you in life: Pretest and piloting of a translated and adapted conversation game.PEC innovation · 2025Article
- Health Promotion in Popular Web-Based Community Games Among Young People: Proposals, Recommendations, and Applications.JMIR serious games · 2023Article
- Identifying adolescents' gaming preferences for a tobacco prevention social game: A qualitative study.PloS one · 2023Article
- Changes in attitudes towards smoking during smoking cessation courses for Turkish- and Albanian-speaking migrants in Switzerland and its association with smoking behavior: A latent change score approach.Frontiers in psychology · 2022Article
- Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework.JMIR serious games · 2021Review
- Special series on "effects of board games on health education and promotion" board games as a promising tool for health promotion: a review of recent literature.BioPsychoSocial medicine · 2019Review
- The effectiveness of intervention with board games: a systematic review.BioPsychoSocial medicine · 2019Review
- Editorial: Computers and Games for Mental Health and Well-Being.Frontiers in psychiatry · 2018Article
- Can Playing an End-of-Life Conversation Game Motivate People to Engage in Advance Care Planning?The American journal of hospice & palliative care · 2017Article
- Six Tips on How to Bring Epic Wins to Health Care.Frontiers in psychiatry · 2017Article
- Serious Games and Gamification for Mental Health: Current Status and Promising Directions.Frontiers in psychiatry · 2016Article
- Capitalizing upon the Attractive and Addictive Properties of Massively Multiplayer Online Role-Playing Games to Promote Wellbeing.Frontiers in psychiatry · 2016Article
- Ecological Momentary Assessment and Smartphone Application Intervention in Adolescents with Substance Use and Comorbid Severe Psychiatric Disorders: Study Protocol.Frontiers in psychiatry · 2016Article
- Frontiers Commentary: The HEART Mobile Phone Trial: The Partial Mediating Effects of Self-Efficacy on Physical Activity among Cardiac Patients.Frontiers in public health · 2016Article
- Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift.Frontiers in psychiatry · 2016Review
- Assessing the Impact of an Interactive Mobile Game on Tobacco-Related Attitudes and Beliefs: The Truth Campaign's "Flavor Monsters".Games for health journal · 2015Article
- Development of a Coding Instrument to Assess the Quality and Content of Anti-Tobacco Video Games.Cyberpsychology, behavior and social networking · 2015Article
- mHealth App for Cannabis Users: Satisfaction and Perceived Usefulness.Frontiers in psychiatry · 2015Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
14 authors at 5 institutions in 3 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundThe main objective of our study was to assess the impact of a board game on smoking status and smoking-related variables in current smokers. To accomplish this objective, we conducted a randomized controlled trial comparing the game group with a psychoeducation group and a waiting-list control group.
methodsThe following measures were performed at participant inclusion, as well as after a 2-week and a 3-month follow-up period: "Attitudes Towards Smoking Scale" (ATS-18), "Smoking Self-Efficacy Questionnaire" (SEQ-12), "Attitudes Towards Nicotine Replacement Therapy" scale (ANRT-12), number of cigarettes smoked per day, stages of change, quit attempts, and smoking status. Furthermore, participants were assessed for concurrent psychiatric disorders and for the severity of nicotine dependence with the Fagerström Test for Nicotine Dependence (FTND).
resultsA time × group effect was observed for subscales of the ANRT-12, ATS-18 and SEQ-12, as well as for the number of cigarettes smoked per day. At three months follow-up, compared to the participants allocated to the waiting list group, those on Pick-Klop group were less likely to remain smoker.Outcomes at 3 months were not predicted by gender, age, FTND, stage of change, or psychiatric disorders at inclusion.
conclusionsThe board game seems to be a good option for smokers. The game led to improvements in variables known to predict quitting in smokers. Furthermore, it increased smoking-cessation rates at 3-months follow-up. The game is also an interesting alternative for smokers in the precontemplation stage.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.