Evidence map›Paper›PMID 23248343›Full record

ArticleJournal of pediatric psychology2013

Case study: videogame distraction reduces behavioral distress in a preschool-aged child undergoing repeated burn dressing changes: a single-subject design.

Soumitri Sil, Lynnda M Dahlquist, Andrew J Burns

Open access · bronzeAbstract readCase Reports
In one paragraph

Article in Journal of pediatric psychology, 2013. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
2.1field-weighted citation impact, top 11% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 20 citations in OpenAlex.

  1. Review
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors at 2 institutions in 1 country.

Soumitri SilDepartment of Psychology, University of Maryland, Baltimore, MD 21250, USA.
Lynnda M Dahlquist
Andrew J Burns
University of Maryland, Baltimore County · USUniversity of Maryland, Baltimore · US

Funding

Virtual Reality and Acute Pain Management for ChildrenR01HD050385 · NICHD · UNIVERSITY OF MARYLAND BALTIMORE COUNTY · PI DAHLQUIST, LYNNDA MARIE · 2005 to 2007
$472k
NICHD NIH HHS R01HD050385
6 · The paper itself

Abstract

objectiveThis single-subject design study evaluated the feasibility and efficacy of passive and interactive videogame distraction on behavioral distress for a preschool-aged child receiving repeated burn dressing changes.

methodA 4-year-old girl underwent 3 baseline and 10 videogame distraction sessions (5 passive and 5 interactive) using a restricted alternating treatments design. Observed behavioral distress was coded, and parents and nurses rated the child's distress and cooperative behavior.

resultsRelative to baseline, behavioral distress decreased and cooperative behavior increased immediately after the onset of videogame distraction. Single Case Randomization Tests revealed significantly lower behavioral distress and greater cooperation during interactive videogame distraction relative to passive videogame distraction.

conclusionsInteractive videogame distraction appears to be a feasible and effective pain management strategy for a preschool-aged child undergoing repeated painful medical procedures.

Indexed as

AttentionBandagesVideo GamesBurnsChild, PreschoolFemaleHumansPainPain ManagementParentsStress, Psychological

Identifiers

PMID23248343
PMCPMC3733325
OpenAlexW2118924277

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.