Evidence map›Paper›PMID 23184062›Full record

Trial reportJournal of behavioral medicine2014

The effects of coping style on virtual reality enhanced videogame distraction in children undergoing cold pressor pain.

Soumitri Sil, Lynnda M Dahlquist, Caitlin Thompson, Amy Hahn, Linda Herbert, Karen Wohlheiter, Susan Horn

Abstract readRandomized Controlled Trial
PubMed Publisher
In one paragraph

Trial report in Journal of behavioral medicine, 2014. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 19 papers.

0numbers the graph read from it
0cells of the map it votes in
19citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

19 citing papers in PubMed.

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  8. Access to NatureFrontiers in psychology · 2021
    Review
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Soumitri SilDepartment of Psychology, University of Maryland Baltimore County, 1000 Hilltop Circle, Baltimore, MD, 21250, USA.
Lynnda M Dahlquist
Caitlin Thompson
Amy Hahn
Linda Herbert
Karen Wohlheiter
Susan Horn

Funding

Virtual Reality and Acute Pain Management for ChildrenR01HD050385 · NICHD · UNIVERSITY OF MARYLAND BALTIMORE COUNTY · PI DAHLQUIST, LYNNDA MARIE · 2005 to 2007
$472k
NICHD NIH HHS R01 HD050385NICHD NIH HHS R01HD050385
6 · The paper itself

Abstract

This study sought to evaluate the effectiveness of virtual reality (VR) enhanced interactive videogame distraction for children undergoing experimentally induced cold pressor pain and examined the role of avoidant and approach coping style as a moderator of VR distraction effectiveness. Sixty-two children (6-13 years old) underwent a baseline cold pressor trial followed by two cold pressor trials in which interactive videogame distraction was delivered both with and without a VR helmet in counterbalanced order. As predicted, children demonstrated significant improvement in pain tolerance during both interactive videogame distraction conditions. However, a differential response to videogame distraction with or without the enhancement of VR technology was not found. Children's coping style did not moderate their response to distraction. Rather, interactive videogame distraction with and without VR technology was equally effective for children who utilized avoidant or approach coping styles.

Indexed as

Adaptation, PsychologicalAttentionPain ManagementVideo GamesAdolescentChildCold TemperatureFemaleHumansMalePainPain MeasurementPain ThresholdTreatment Outcome

Identifiers

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.