Trial reportJournal of behavioral medicine2014
The effects of coping style on virtual reality enhanced videogame distraction in children undergoing cold pressor pain.
Trial report in Journal of behavioral medicine, 2014. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 19 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
19 citing papers in PubMed.
- Effects of early life adversity on socially learned analgesia and empathy in virtual reality.NPJ digital medicine · 2026Article
- Effects of Video Game Type on Cognitive Performance and Brain Functional Connectivity: A Longitudinal EEG Study.Brain sciences · 2025Article
- Effects of childhood adversity on socially learned placebo analgesia in virtual reality: A cross-sectional study.medRxiv : the preprint server for health sciences · 2025Article
- Interactive and passive mixed reality distraction: effects on cold pressor pain in adults.Frontiers in pain research (Lausanne, Switzerland) · 2024Article
- Greater usage and positive mood change for users of a dynamic VR app before and after the COVID-19 pandemic onset.Frontiers in psychology · 2024Article
- A review of the effect of the light environment of the VDT workspace on the "learning to learn" effect of video game training.Frontiers in neuroscience · 2023Review
- Designing effective virtual reality environments for pain management in burn-injured patients.Virtual reality · 2023Article
- Access to NatureFrontiers in psychology · 2021Review
- Virtual Reality Analgesia for Children With Large Severe Burn Wounds During Burn Wound Debridement.Frontiers in virtual reality · 2020Article
- Design Strategies for Virtual Reality Interventions for Managing Pain and Anxiety in Children and Adolescents: Scoping Review.JMIR serious games · 2020Article
- Anesthesia in the Form of Audiovisual Distraction for a Child Requiring Surgery With End-Stage Cardiomyopathy: A Case Report.A&A practice · 2019Article
- Paediatric Pain Medicine: Pain Differences, Recognition and Coping Acute Procedural Pain in Paediatric Emergency Room.Medicina (Kaunas, Lithuania) · 2018Review
- Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research.JMIR serious games · 2018Review
- The Soothing Sea: A Virtual Coastal Walk Can Reduce Experienced and Recollected Pain.Environment and behavior · 2018Article
- Projector-based virtual reality dome environment for procedural pain and anxiety in young children with burn injuries: a pilot study.Journal of pain research · 2018Article
- Pain Assessment Methods and Interventions Used by Pediatric Psychologists: A Survey by the Pain Special Interest Group of the Society of Pediatric Psychology.Professional psychology, research and practice · 2017Article
- Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study.JMIR serious games · 2017Article
- Videogames as a Therapeutic Tool in the Context of Narrative Therapy.Frontiers in psychology · 2016Article
- Videogames and Therapy: A Narrative Review of Recent Publication and Application to Treatment.Frontiers in psychology · 2016Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors.
Funding
Abstract
This study sought to evaluate the effectiveness of virtual reality (VR) enhanced interactive videogame distraction for children undergoing experimentally induced cold pressor pain and examined the role of avoidant and approach coping style as a moderator of VR distraction effectiveness. Sixty-two children (6-13 years old) underwent a baseline cold pressor trial followed by two cold pressor trials in which interactive videogame distraction was delivered both with and without a VR helmet in counterbalanced order. As predicted, children demonstrated significant improvement in pain tolerance during both interactive videogame distraction conditions. However, a differential response to videogame distraction with or without the enhancement of VR technology was not found. Children's coping style did not moderate their response to distraction. Rather, interactive videogame distraction with and without VR technology was equally effective for children who utilized avoidant or approach coping styles.
Indexed as
Identifiers
23184062What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.