ArticleIEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society2013
Design of a virtual reality based adaptive response technology for children with autism.
Article in IEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society, 2013. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 34 papers, 7 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
34 citing papers in PubMed, 7 syntheses or guidelines pooled it, 155 citations in OpenAlex.
- Digital Horizons: Enhancing Autism Support with Augmented Reality.Journal of autism and developmental disorders · 2026Pooled it
- Examining Virtual Reality Interventions for Social Skills in Children with Autism Spectrum Disorder: A Systematic Review.Journal of autism and developmental disorders · 2026Pooled it
- Immersive wearable virtual reality for autism: a systematic review of current evidence.Frontiers in psychiatry · 2026Pooled it
- Exploring Adaptive Virtual Reality Systems Used in Interventions for Children With Autism Spectrum Disorder: Systematic Review.Journal of medical Internet research · 2024Pooled it
- Interventions to improve well-being among children and youth aged 6-17 years during the COVID-19 pandemic: a systematic review.BMC medicine · 2023Pooled it
- Engaging Children and Young People in Digital Mental Health Interventions: Systematic Review of Modes of Delivery, Facilitators, and Barriers.Journal of medical Internet research · 2020Pooled it
- Technologies as support tools for persons with autistic spectrum disorder: a systematic review.International journal of environmental research and public health · 2014Pooled it
- Promoting social attention in 3-year-olds with ASD through gaze-contingent eye tracking.Autism research : official journal of the International Society for Autism Research · 2020Trial
- Cognitive and Motor Development in Autistic Children: A Multi-Modal Feasibility Study Combining Neuroimaging and Virtual Reality Paradigms.Brain sciences · 2026Article
- Effectiveness of Different Virtual Reality Technologies for Social and Communication Skills in Children With Autism Spectrum Disorder: Systematic Review and Network Meta-Analysis of Current Evidence and Future Directions.JMIR pediatrics and parenting · 2026Review
- Coping and behavior as predictors of childhood anxiety: an SEM-based analysis in school-going children.Frontiers in psychiatry · 2026Article
- Virtual reality programs targeting executive functions and social cognition evaluation and/or rehabilitation in children with ADHD or ASD-A narrative review.Frontiers in psychology · 2025Review
- A real-time environmental translator for emotion recognition in autism spectrum disorder.Scientific reports · 2024Article
- The Application of Extended Reality in Treating Children with Autism Spectrum Disorder.Neuroscience bulletin · 2024Review
- [Review of joint attention deficit intervention based on virtual reality for children with autism].Sheng wu yi xue gong cheng xue za zhi = Journal of biomedical engineering = Shengwu yixue gongchengxue zazhi · 2024Review
- Engagnition: A multi-dimensional dataset for engagement recognition of children with autism spectrum disorder.Scientific data · 2024Article
- Using Virtual Reality Interventions to Promote Social and Emotional Learning for Children and Adolescents: A Systematic Review and Meta-Analysis.Children (Basel, Switzerland) · 2023Review
- Qualitative analysis of mental health conversational agents messages about autism spectrum disorder: a call for action.Frontiers in digital health · 2023Article
- Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality.PloS one · 2022Article
- Discernment on assistive technology for the care and support requirements of older adults and differently-abled individuals.Frontiers in public health · 2022Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors at 3 institutions in 2 countries.
Funding
Abstract
Children with autism spectrum disorder (ASD) demonstrate potent impairments in social communication skills including atypical viewing patterns during social interactions. Recently, several assistive technologies, particularly virtual reality (VR), have been investigated to address specific social deficits in this population. Some studies have coupled eye-gaze monitoring mechanisms to design intervention strategies. However, presently available systems are designed to primarily chain learning via aspects of one's performance only which affords restricted range of individualization. The presented work seeks to bridge this gap by developing a novel VR-based interactive system with Gaze-sensitive adaptive response technology that can seamlessly integrate VR-based tasks with eye-tracking techniques to intelligently facilitate engagement in tasks relevant to advancing social communication skills. Specifically, such a system is capable of objectively identifying and quantifying one's engagement level by measuring real-time viewing patterns, subtle changes in eye physiological responses, as well as performance metrics in order to adaptively respond in an individualized manner to foster improved social communication skills among the participants. The developed system was tested through a usability study with eight adolescents with ASD. The results indicate the potential of the system to promote improved social task performance along with socially-appropriate mechanisms during VR-based social conversation tasks.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.