ArticleCardiopulmonary physical therapy journal2012
The heart rate response to nintendo wii boxing in young adults.
Article in Cardiopulmonary physical therapy journal, 2012. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers, 2 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
12 citing papers in PubMed, 2 syntheses or guidelines pooled it, 51 citations in OpenAlex.
- Role of Active Video Games in Blood Pressure Management Among Children and Young Adults: Systematic Review and Meta-Analysis.Journal of medical Internet research · 2025Pooled it
- Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-analysis.Journal of medical Internet research · 2023Pooled it
- Effects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Trial.International journal of environmental research and public health · 2020Trial
- Exercise Videogames, Physical Activity, and Health: Wii Heart Fitness: A Randomized Clinical Trial.American journal of preventive medicine · 2019Trial
- Exercise videogames for physical activity and fitness: Design and rationale of the Wii Heart Fitness trial.Contemporary clinical trials · 2015Trial
- Acceptability of and Willingness to Use Virtual Reality Exergames for Weight Loss Among Young Adults With Overweight or Obesity in China: Qualitative Study.JMIR serious games · 2025Article
- Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat Saber.JMIR serious games · 2025Article
- Reducing Visuospatial Pseudoneglect in Healthy Subjects by Active Video Gaming.Brain sciences · 2023Article
- Exercise Video Games are Associated with More Positive Affective Response, which Predicts Physical Activity Adherence.Psychology of sport and exercise · 2021Article
- Esport: Fortnite Acutely Increases Heart Rate of Young Men.International journal of exercise science · 2020Article
- Mediators of physical activity between standard exercise and exercise video games.Health psychology : official journal of the Division of Health Psychology, American Psychological Association · 2019Article
- Comparison of Physical Activity during Zumba with a Human or Video Game Instructor.International journal of exercise science · 2018Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
purposeTo determine if 30 minutes of Nintendo Wii Sports boxing provides cardiorespiratory benefits and contributes to the daily exercise recommendations for healthy young adults.
methodsTwenty healthy 23- to 27-year-olds participated in two sessions to measure maximum heart rate (HR(max)) via a treadmill test and heart rate (HR) response to 30 minutes of Wii Sports boxing. Heart rate in beats per minute (bpm) was measured continuously, and exercise intensity during each minute of play was stratified as a percentage of HR(max). Mixed designs analysis of variance (ANOVA) and Pearson product moment correlations were used to analyze the data.
resultsMean (SD) HR response to boxing was 143 (15) bpm or 77.5% (10.0%) of HR(max). The mean HR response for experienced participants was significantly lower than inexperienced participants, P = .007. The ANOVA revealed a significant interaction between experience and time spent at various intensities, P = .009. Experienced participants spent more time in light to vigorous intensities, inexperienced participants in moderate to very hard intensities. Fitness was not correlated with mean HR response to boxing, P = .49.
conclusionThirty minutes of Nintendo Wii Sports boxing provides a moderate to vigorous aerobic response in healthy young adults and can contribute to daily recommendations for physical activity.
Indexed as
Identifiers
22833705PMC3379718W1698964322What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.