Evidence map›Paper›PMID 22713539›Full record

ArticleEuropean journal of physical and rehabilitation medicine2012

Cochrane review: virtual reality for stroke rehabilitation.

K Laver, S George, S Thomas, J E Deutsch, M Crotty

4 registry-linked trialsAbstract read
PubMed
In one paragraph

Article in European journal of physical and rehabilitation medicine, 2012. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 4 registered trials, which are not on this map. Cited by 71 papers, 11 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
71citing papers in PubMed, 11 pooled it
16.5field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT01955291 nacompletednot on this map

The Role of Virtual Therapy by Means of Reinforced Feedback in Virtual Environment on Upper Limb Function in Post-stroke Patients.

TypeinterventionalSponsorIRCCS San Camillo, Venezia, ItalyRan2008 to 2015Enrolled136ConditionsStrokeArmsReinforced Feedback in Virtual Environment (RFVE), Traditional Neuromotor Rehabilitation
NCT02735265 nacompletednot on this mapstarted 2015, after this paper: background citation

Evaluation of the Rehabilitation Effects on Balance With Kinect for Xbox Virtual Reality Games for Patients With Stroke

TypeinterventionalSponsorTaipei Medical University Shuang Ho HospitalRan2015 to 2016Enrolled60ConditionsStrokeArmsVirtual reality, Standard treatment
NCT03361241 nacompletednot on this mapstarted 2017, after this paper: background citation

Comparison of Effects of Training in a Virtual Environment With and Without Physiotherapeutic Intervention on the Motor Function, Postural Control and Gait in Chronic Stroke Patients : A Randomized Controlled Trial

TypeinterventionalSponsorUniversity of Sao Paulo General HospitalRan2017 to 2019Enrolled40ConditionsStrokeArmsNo Physiotherapeutic Intervention, Physiotherapeutic Intervention
NCT03454256 nacompletednot on this mapstarted 2016, after this paper: background citation

Effects of Virtual Reality Rehabilitation in Patients With Total Knee Replacement

TypeinterventionalSponsorIRCCS San Raffaele RomaRan2016 to 2019Enrolled48ConditionsKnee Arthropathy, Total Knee ReplacementArmsVirtual Reality
3 · Its place in the literature

Who cites it

71 citing papers in PubMed, 11 syntheses or guidelines pooled it, 155 citations in OpenAlex.

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  7. The role of virtual reality on outcomes in rehabilitation of Parkinson's disease: meta-analysis and systematic review in 1031 participants.Neurological sciences : official journal of the Italian Neurological Society and of the Italian Society of Clinical Neurophysiology · 2020
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11 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

5 authors at 1 institution in 1 country.

K LaverDepartment of Rehabilitation and Aged Care, Flinders University, Adelaide, South Australia. kate.laver@health.sa.gov.au
S George
S Thomas
J E Deutsch
M Crotty
Flinders University · AU

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

aimVirtual reality and interactive video gaming are innovative therapy approaches in the field of stroke rehabilitation. The primary objective of this review was to determine the effectiveness of virtual reality on motor function after stroke. The impact on secondary outcomes including activities of daily living was also assessed.

methodsRandomised and quasi-randomised controlled trials that compared virtual reality with an alternative or no intervention were included in the review. The authors searched the Cochrane Stroke Group Trials Register, the Cochrane Central Register of Controlled Trials, electronic databases, trial registers, reference lists, Dissertation Abstracts, conference proceedings and contacted key researchers and virtual reality manufacturers. Search results were independently examined by two review authors to identify studies meeting the inclusion criteria.

resultsNineteen studies with a total of 565 participants were included in the review. Variation in intervention approaches and outcome data collected limited the extent to which studies could be compared. Virtual reality was found to be significantly more effective than conventional therapy in improving upper limb function (standardised mean difference, SMD) 0.53, 95% confidence intervals [CI] 0.25 to 0.81)) based on seven studies, and activities of daily living (ADL) function (SMD 0.81, 95% CI 0.39 to 1.22) based on three studies. No statistically significant effects were found for grip strength (based on two studies) or gait speed (based on three studies).

conclusionVirtual reality appears to be a promising approach however, further studies are required to confirm these findings.

Identifiers

PMID22713539
OpenAlexW1010476202

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.