Evidence map›Paper›PMID 22651908›Full record

ArticleThe international journal of behavioral nutrition and physical activity2012

Neighborhood disorder and screen time among 10-16 year old Canadian youth: a cross-sectional study.

Valerie Carson, Ian Janssen

Abstract read
In one paragraph

Article in The international journal of behavioral nutrition and physical activity, 2012. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 23 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
23citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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3 · Its place in the literature

Who cites it

23 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
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  17. Assessing Walking and Cycling Environments in the Streets of Madrid: Comparing On-Field and Virtual Audits.Journal of urban health : bulletin of the New York Academy of Medicine · 2015
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  20. On the potential public health consequences of "xenophobic" political strategies and policies.Canadian journal of public health = Revue canadienne de sante publique · 2013
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Valerie CarsonSchool of Kinesiology and Health Studies, Queen's University, 28 Division St, Kingston, ON, K7L 3N6, Canada.
Ian Janssen

Funding

Canadian Institutes of Health Research MOP 97962Canadian Institutes of Health Research PCR 101415
6 · The paper itself

Abstract

backgroundScreen time activities (e.g., television, computers, video games) have been linked to several negative health outcomes among young people. In order to develop evidence-based interventions to reduce screen time, the factors that influence the behavior need to be better understood. High neighborhood disorder, which may encourage young people to stay indoors where screen time activities are readily available, is one potential factor to consider.

methodsResults are based on 15,917 youth in grades 6-10 (aged 10-16 years old) who participated in the Canadian 2009/10 Health Behaviour in School-aged Children Survey (HBSC). Total hours per week of television, video games, and computer use were reported by the participating students in the HBSC student questionnaire. Ten items of neighborhood disorder including safety, neighbors taking advantage, drugs/drinking in public, ethnic tensions, gangs, crime, conditions of buildings/grounds, abandoned buildings, litter, and graffiti were measured using the HBSC student questionnaire, the HBSC administrator questionnaire, and Geographic Information Systems. Based upon these 10 items, social and physical neighborhood disorder variables were derived using principal component analysis. Multivariate multilevel logistic regression analyses were used to examine the relationship between social and physical neighborhood disorder and individual screen time variables.

resultsHigh (top quartile) social neighborhood disorder was associated with approximately 35-45% increased risk of high (top quartile) television, computer, and video game use. Physical neighborhood disorder was not associated with screen time activities after adjusting for social neighborhood disorder. However, high social and physical neighborhood disorder combined was associated with approximately 40-60% increased likelihood of high television, computer, and video game use.

conclusionHigh neighborhood disorder is one environmental factor that may be important to consider for future public health interventions and strategies aiming to reduce screen time among youth.

Indexed as

Social EnvironmentAdolescentAdolescent BehaviorCanadaChildComputersCross-Sectional StudiesFemaleHealth BehaviorHealth SurveysHumansLogistic ModelsMaleMultilevel AnalysisResidence CharacteristicsSocioeconomic Factors

Identifiers

PMID22651908
PMCPMC3420264

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.