Evidence map›Paper›PMID 21912514›Full record

Trial reportPLoS biology2011

Video-game play induces plasticity in the visual system of adults with amblyopia.

Roger W Li, Charlie Ngo, Jennie Nguyen, Dennis M Levi

6 registry-linked trialsOpen access · goldAbstract readClinical Trial
In one paragraph

Trial report in PLoS biology, 2011. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 6 registered trials, which are not on this map. Cited by 146 papers, 4 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
146citing papers in PubMed, 4 pooled it
9.6field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT01115283 nacompletednot on this mapstarted 2015, after this paper: background citation

Improving Spatial and Temporal Vision in Adult and Juvenile Amblyopia

TypeinterventionalSponsorUniversity of California, BerkeleyRan2015 to 2022Enrolled50ConditionsAmblyopiaArmsPerceptual learning, Video Games, Occlusion therapy
NCT01223716 nacompletednot on this map

Does Video Game Play Induce Plasticity in the Visual System of Adults With Amblyopia?

TypeinterventionalSponsorUniversity of California, BerkeleyRan2004 to 2009Enrolled20ConditionsAmblyopiaArmsPerceptual learning, Video Game, Crossover (Occlusion therapy + Video Game)
NCT02147847 nacompletednot on this mapstarted 2015, after this paper: background citation

Neurological Treatment to Improve the Hearing in Noise Abilities of Older Adults With Hearing Impairments.

TypeinterventionalSponsorMassachusetts Eye and Ear InfirmaryRan2015 to 2016Enrolled36ConditionsPresbycusisArmsVideo game based training 1, Video game based training 2
NCT03788031 nacompletednot on this mapstarted 2019, after this paper: background citation

Towards Developing a Perceptual Learning Treatment for Amblyopia

TypeinterventionalSponsorThe Hong Kong Polytechnic UniversityRan2019 to 2023Enrolled54ConditionsAmblyopiaArmsAcuity training, Occlusion therapy
NCT04313257 nacompletednot on this mapstarted 2019, after this paper: background citation

Monocular Action Video Game Versus Passive Occlusion In The Treatment Of Amblyopia: A Randomized Controlled Trial

TypeinterventionalSponsorUniversitat Politècnica de CatalunyaRan2019 to 2023Enrolled28ConditionsAmblyopia, Amblyopia Occlusion, Unilateral Amblyopia, Anisometropic AmblyopiaArmsMonocular Active Occlusion, Monocular Passive Occlusion
NCT05522972 narecruitingnot on this mapstarted 2022, after this paper: background citation

Improving Normal and Amblyopic Vision With Video Games and Perceptual Learning

TypeinterventionalSponsorNova Southeastern UniversityRan2022 to 2029Enrolled180ConditionsAmblyopiaArmsVideo Game Vision Training, Perceptual Learning, Occlusion Therapy
3 · Its place in the literature

Who cites it

146 citing papers in PubMed, 4 syntheses or guidelines pooled it, 298 citations in OpenAlex.

  1. Pooled it
  2. The challenges of amblyopia treatment.Biomedical journal · 2015
    Pooled it
  3. Pooled it
  4. Pooled it
  5. Efficacy of patching combined with action video games in amblyopic children aged 4-10 years: A randomised clinical trial.Ophthalmic & physiological optics : the journal of the British College of Ophthalmic Opticians (Optometrists) · 2025
    Trial
  6. Trial
  7. Boosting Learning Efficacy with Noninvasive Brain Stimulation in Intact and Brain-Damaged Humans.The Journal of neuroscience : the official journal of the Society for Neuroscience · 2019
    Trial
  8. Trial
  9. Trial
  10. Immersive audiomotor game play enhances neural and perceptual salience of weak signals in noise.Proceedings of the National Academy of Sciences of the United States of America · 2014
    Trial
  11. Transcranial direct current stimulation enhances recovery of stereopsis in adults with amblyopia.Neurotherapeutics : the journal of the American Society for Experimental NeuroTherapeutics · 2013
    Trial
  12. Trial
  13. Article
  14. Article
  15. Review
  16. Review
  17. Active treatments for unilateral amblyopia in adults.The Cochrane database of systematic reviews · 2025
    Article
  18. Article
  19. Review
  20. Article

86 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors at 1 institution in 1 country.

Roger W LiSchool of Optometry, University of California, Berkeley, California, United States of America. oroger@berkeley.edu
Charlie Ngo
Jennie Nguyen
Dennis M Levi
University of California, Berkeley · US

Funding

A New Approach to Restoring Visual Acuity and Stereopsis in Adults with AmblyopiaR01EY020976 · NEI · UNIVERSITY OF CALIFORNIA BERKELEY · PI BANKS, MARTIN S, BAVELIER, DAPHNE I · 2010 to 2020
$4.7M
LIMITING FACTORS IN NORMAL AND AMBLYOPIC SPATIAL VISIONR01EY001728 · NEI · UNIVERSITY OF HOUSTON · PI LEVI, DENNIS MICHAEL · 1985 to 2012
$4.0M
NEI NIH HHS R01 EY001728NEI NIH HHS R01EY01728NEI NIH HHS R01 EY020976NEI NIH HHS R01EY020976
6 · The paper itself

Abstract

unlabelledAbnormal visual experience during a sensitive period of development disrupts neuronal circuitry in the visual cortex and results in abnormal spatial vision or amblyopia. Here we examined whether playing video games can induce plasticity in the visual system of adults with amblyopia. Specifically 20 adults with amblyopia (age 15-61 y; visual acuity: 20/25-20/480, with no manifest ocular disease or nystagmus) were recruited and allocated into three intervention groups: action videogame group (n = 10), non-action videogame group (n = 3), and crossover control group (n = 7). Our experiments show that playing video games (both action and non-action games) for a short period of time (40-80 h, 2 h/d) using the amblyopic eye results in a substantial improvement in a wide range of fundamental visual functions, from low-level to high-level, including visual acuity (33%), positional acuity (16%), spatial attention (37%), and stereopsis (54%). Using a cross-over experimental design (first 20 h: occlusion therapy, and the next 40 h: videogame therapy), we can conclude that the improvement cannot be explained simply by eye patching alone. We quantified the limits and the time course of visual plasticity induced by video-game experience. The recovery in visual acuity that we observed is at least 5-fold faster than would be expected from occlusion therapy in childhood amblyopia. We used positional noise and modelling to reveal the neural mechanisms underlying the visual improvements in terms of decreased spatial distortion (7%) and increased processing efficiency (33%). Our study had several limitations: small sample size, lack of randomization, and differences in numbers between groups. A large-scale randomized clinical study is needed to confirm the therapeutic value of video-game treatment in clinical situations. Nonetheless, taken as a pilot study, this work suggests that video-game play may provide important principles for treating amblyopia, and perhaps other cortical dysfunctions.

trial registrationClinicalTrials.gov NCT01223716.

Indexed as

Video GamesAdolescentAdultAmblyopiaAttentionFemaleHumansMaleMiddle AgedNeuronal PlasticityVisual AcuityVisual PathwaysYoung Adult

Identifiers

PMID21912514
PMCPMC3166159
OpenAlexW2018955711

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.