ArticleBiomedical engineering online2011
Virtual environment to quantify the influence of colour stimuli on the performance of tasks requiring attention.
Article in Biomedical engineering online, 2011. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers, 1 of them a synthesis that pooled it.
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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
12 citing papers in PubMed, 1 synthesis or guideline pooled it, 39 citations in OpenAlex.
- Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review.Frontiers in psychiatry · 2022Pooled it
- Measurement of the effect of physical exercise on the concentration of individuals with ADHD.PloS one · 2015Trial
- Does methylphenidate treatment affect functional and structural ocular parameters in patients with attention deficit hyperactivity disorder? - A prospective, one year follow-up study.Indian journal of ophthalmology · 2022Article
- Article
- Ocular findings in patients with attention deficit and hyperactivity.International ophthalmology · 2020Article
- Memorization of daily routines by children with Down syndrome assisted by a playful virtual environment.Scientific reports · 2020Article
- Joint Attention Virtual Classroom: A Preliminary Study.Psychiatry investigation · 2019Article
- Colour vision in ADHD: part 1--testing the retinal dopaminergic hypothesis.Behavioral and brain functions : BBF · 2014Article
- Color vision in ADHD: part 2--does attention influence color perception?Behavioral and brain functions : BBF · 2014Article
- Telepointer technology in telemedicine: a review.Biomedical engineering online · 2013Review
- Color vision in attention-deficit/hyperactivity disorder: a pilot visual evoked potential study.Journal of optometryArticle
- Visual function and color vision in adults with Attention-Deficit/Hyperactivity Disorder.Journal of optometryArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundRecent studies indicate that the blue-yellow colour discrimination is impaired in ADHD individuals. However, the relationship between colour and performance has not been investigated. This paper describes the development and the testing of a virtual environment that is capable to quantify the influence of red-green versus blue-yellow colour stimuli on the performance of people in a fun and interactive way, being appropriate for the target audience.
methodsAn interactive computer game based on virtual reality was developed to evaluate the performance of the players.The game's storyline was based on the story of an old pirate who runs across islands and dangerous seas in search of a lost treasure. Within the game, the player must find and interpret the hints scattered in different scenarios. Two versions of this game were implemented. In the first, hints and information boards were painted using red and green colours. In the second version, these objects were painted using blue and yellow colours. For modelling, texturing, and animating virtual characters and objects the three-dimensional computer graphics tool Blender 3D was used. The textures were created with the GIMP editor to provide visual effects increasing the realism and immersion of the players. The games were tested on 20 non-ADHD volunteers who were divided into two subgroups (A1 and A2) and 20 volunteers with ADHD who were divided into subgroups B1 and B2. Subgroups A1 and B1 used the first version of the game with the hints painted in green-red colors, and subgroups A2 and B2 the second version using the same hints now painted in blue-yellow. The time spent to complete each task of the game was measured.
resultsData analyzed with ANOVA two-way and posthoc TUKEY LSD showed that the use of blue/yellow instead of green/red colors decreased the game performance of all participants. However, a greater decrease in performance could be observed with ADHD participants where tasks, that require attention, were most affected.
conclusionsThe game proved to be a user-friendly tool capable to detect and quantify the influence of color on the performance of people executing tasks that require attention and showed to be attractive for people with ADHD.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.