ArticleInternational journal of hypertension2011
Moving beyond the stigma: systematic review of video games and their potential to combat obesity.
Article in International journal of hypertension, 2011. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT02436330 (Exergaming for Health), which is not on this map. Cited by 32 papers, 7 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Exergaming for Health: Impact of a Community-Based Active Video Gaming Curriculum in Pediatric Weight Management
Who cites it
32 citing papers in PubMed, 7 syntheses or guidelines pooled it.
- Effects of active video games on physical activity among overweight and obese college students: a systematic review.Frontiers in public health · 2024Pooled it
- Active video games and weight management in overweight children and adolescents-systematic review and meta-analysis.Journal of public health (Oxford, England) · 2023Pooled it
- The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review.Nutrients · 2023Pooled it
- Serious games as an educational strategy to control childhood obesity: a systematic literature review1.Revista latino-americana de enfermagem · 2018Pooled it
- Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis.Journal of medical Internet research · 2016Pooled it
- Serious games for improving knowledge and self-management in young people with chronic conditions: a systematic review and meta-analysis.Journal of the American Medical Informatics Association : JAMIA · 2016Pooled it
- Pooled it
- Effects of thePublic health nutrition · 2020Trial
- Replacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in Adolescents.PloS one · 2015Trial
- Effects of Exergames on Motor Skills, Psychological Well-Being, and Cognitive Abilities in Schoolchildren and Adolescents: Scoping Review.JMIR pediatrics and parenting · 2025Article
- Exergames to Limit Weight Gain and to Fight Sedentarism in Children and Adolescents with Obesity.Children (Basel, Switzerland) · 2023Review
- HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study.JMIR serious games · 2022Article
- Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for Leukemia.Healthcare (Basel, Switzerland) · 2022Article
- Improving Serious Games to Tackle Childhood Obesity.Frontiers in psychology · 2021Article
- Physiological Responses to Active Video Games Compared to Treadmill Walking and TV Watching in Obese Children and Adolescents.International journal of exercise science · 2021Article
- Home-Based Exergaming on Preschoolers' Energy Expenditure, Cardiovascular Fitness, Body Mass Index and Cognitive Flexibility: A Randomized Controlled Trial.Journal of clinical medicine · 2019Article
- Effects of Active Video Games on Children's Psychosocial Beliefs and School Day Energy Expenditure.Journal of clinical medicine · 2019Article
- Factors Associated with Sustained Exergaming: Longitudinal Investigation.JMIR serious games · 2019Article
- Nutrition Education and Dietary Behavior Change Games: A Scoping Review.Games for health journal · 2019Article
- Effects of a Gamified Educational Program in the Nutrition of Children with Obesity.Journal of medical systems · 2019Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Increasing epidemic proportions of overweight children in the United States presents formidable challenges for education and healthcare. Given the popularity and pervasiveness of video gaming culture in North American children, the perfect opportunity arises to investigate the potential of video games to promote healthful behaviour. Our objective was to systematically review the literature for possible benefits of active and educational video games targeting diet and physical activity in children. A review of English-language journal articles from 1998 to 2011 using EMBASE and PubMed was conducted. Thirty-four studies concerned with children, video games, physical, and/or nutritional outcomes were included. Results of these studies that showed some benefit (increased physical activity and nutritional knowledge as a result of gaming) demonstrate the possibility of video games to combat childhood obesity-looking beyond the stigma attached to gaming.
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.