Evidence map›Paper›PMID 21519422›Full record

ArticleAmerican journal of pharmaceutical education2011

Educational card games to teach pharmacotherapeutics in an advanced pharmacy practice experience.

Sean M Barclay, Meghan N Jeffres, Ragini Bhakta

Abstract read
In one paragraph

Article in American journal of pharmaceutical education, 2011. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers.

0numbers the graph read from it
0cells of the map it votes in
24citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

24 citing papers in PubMed.

  1. Article
  2. Article
  3. Article
  4. Journal of undergraduate neuroscience education : JUNE : a publication of FUN, Faculty for Undergraduate Neuroscience · 2024
    Article
  5. Article
  6. Article
  7. Article
  8. Article
  9. The Physiological Court.Medical science educator · 2021
    Article
  10. Journal of undergraduate neuroscience education : JUNE : a publication of FUN, Faculty for Undergraduate Neuroscience · 2021
    Article
  11. Article
  12. Article
  13. Article
  14. Medication History Lab and Assessment using the Medication Mysteries Infinite Case Tool.MedEdPORTAL : the journal of teaching and learning resources · 2016
    Article
  15. Practical Insights for the Pharmacist Educator on Student Engagement.American journal of pharmaceutical education · 2016
    Review
  16. Review
  17. Article
  18. Educational Games as a Teaching Tool in Pharmacy Curriculum.American journal of pharmaceutical education · 2015
    Review
  19. Article
  20. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Sean M BarclayCollege of Pharmacy, University of Southern Nevada, 11 Sunset Way, Henderson, NV 89014, USA. sbarclay@usn.edu
Meghan N Jeffres
Ragini Bhakta

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

objectiveTo implement and assess the effectiveness of card games to teach pharmacotherapeutic topics to pharmacy students and to determine the relationship between students' assessment scores and their learning styles.

designTwo card games, Cardiology Go Fish and Infectious Diseases Gin Rummy, were created and taught to pharmacy students enrolled in an advanced pharmacy practice experience (APPE). Students were required to play each game for 1 hour, 3 times over a 6-week period. ASSESSMENT: Forty-five students completed a 90-question assessment administered prior to and after the 6-week period in which the games were played. Students' cardiology and infectious diseases assessment scores improved significantly as compared with scores on pharmacy practice questions, 19.2% vs. 5.1%, (p < 0.001) and 10.3% vs. 5.1% (p = 0.006), respectively. Students learned from participating in the games regardless of their learning preference as determined by the VARK (visual, aural, read/write, kinesthetic) questionnaire; however, the cardiology assessment scores of students with a preference for kinetic learning improved the most.

conclusionsIncorporating innovative learning tools such as card games into the curriculum of APPEs can enhance the educational experience of pharmacy students.

Indexed as

Play and PlaythingsStudents, PharmacyAdultCurriculumEducational MeasurementEducation, PharmacyFemaleHumansMaleProblem-Based LearningTeaching MaterialsYoung Adultactive learningadvanced pharmacy practice experiencecard gameslearning preferencesVARK

Identifiers

PMID21519422
PMCPMC3073108

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.