ArticleAmerican journal of pharmaceutical education2011
Educational card games to teach pharmacotherapeutics in an advanced pharmacy practice experience.
Article in American journal of pharmaceutical education, 2011. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers.
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Who cites it
24 citing papers in PubMed.
- Card games are effective tools to enhance foundation year health and safety inductions.FEBS open bio · 2025Article
- Connecting the pieces: Exploring the use of jigsaw puzzles in medical education to teach psychiatric disorders.Journal of education and health promotion · 2025Article
- "Pharmacotrophy": a playful tournament for game- and team-based learning in pharmacology education - assessing its impact on students' performance.BMC medical education · 2024Article
- Journal of undergraduate neuroscience education : JUNE : a publication of FUN, Faculty for Undergraduate Neuroscience · 2024Article
- Puzzle game-based learning: a new approach to promote learning of principles of coronary artery bypass graft surgery.BMC medical education · 2023Article
- Active learning methodology, associated to formative assessment, improved cardiac physiology knowledge and decreased pre-test stress and anxiety.Frontiers in physiology · 2023Article
- Evaluation of a Patient Education Game Design Activity.Innovations in pharmacy · 2023Article
- The International Pharmacy Game: A Comparison of Implementation in Seven Universities World-Wide.Pharmacy (Basel, Switzerland) · 2021Article
- The Physiological Court.Medical science educator · 2021Article
- Journal of undergraduate neuroscience education : JUNE : a publication of FUN, Faculty for Undergraduate Neuroscience · 2021Article
- Learning promotion of physiotherapy in neurological diseases: Design and application of a virtual reality-based game.Journal of education and health promotion · 2020Article
- A Pilot Study Comparing Cued Versus Recognition Recall Question Design on Medical Student Utilization, Effectiveness, and Perceptions of Pharmacology Educational Games.Medical science educator · 2019Article
- Influence of learning-style preferences in academic performance in the subject of human anatomy: an institution-based study among preclinical medical students.Advances in medical education and practice · 2019Article
- Medication History Lab and Assessment using the Medication Mysteries Infinite Case Tool.MedEdPORTAL : the journal of teaching and learning resources · 2016Article
- Practical Insights for the Pharmacist Educator on Student Engagement.American journal of pharmaceutical education · 2016Review
- Pharmacy Student Learning During Advanced Pharmacy Practice Experiences in Relation to the CAPE 2013 Outcomes.American journal of pharmaceutical education · 2016Review
- An Educational Board Game to Assist PharmD Students in Learning Autonomic Nervous System Pharmacology.American journal of pharmaceutical education · 2015Article
- Educational Games as a Teaching Tool in Pharmacy Curriculum.American journal of pharmaceutical education · 2015Review
- Student Preferences on Gaming Aspects for a Serious Game in Pharmacy Practice Education: A Cross-Sectional Study.JMIR medical education · 2015Article
- The effect of active learning methodologies on the teaching of pharmaceutical care in a Brazilian pharmacy faculty.PloS one · 2015Article
Corrections and comments
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
objectiveTo implement and assess the effectiveness of card games to teach pharmacotherapeutic topics to pharmacy students and to determine the relationship between students' assessment scores and their learning styles.
designTwo card games, Cardiology Go Fish and Infectious Diseases Gin Rummy, were created and taught to pharmacy students enrolled in an advanced pharmacy practice experience (APPE). Students were required to play each game for 1 hour, 3 times over a 6-week period. ASSESSMENT: Forty-five students completed a 90-question assessment administered prior to and after the 6-week period in which the games were played. Students' cardiology and infectious diseases assessment scores improved significantly as compared with scores on pharmacy practice questions, 19.2% vs. 5.1%, (p < 0.001) and 10.3% vs. 5.1% (p = 0.006), respectively. Students learned from participating in the games regardless of their learning preference as determined by the VARK (visual, aural, read/write, kinesthetic) questionnaire; however, the cardiology assessment scores of students with a preference for kinetic learning improved the most.
conclusionsIncorporating innovative learning tools such as card games into the curriculum of APPEs can enhance the educational experience of pharmacy students.
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Registered trials
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