Evidence map›Paper›PMID 21440644›Full record

ArticleNeuroImage2012

Effects of training strategies implemented in a complex videogame on functional connectivity of attentional networks.

Michelle W Voss, Ruchika Shaurya Prakash, Kirk I Erickson, Walter R Boot, Chandramallika Basak, Mark B Neider, Daniel J Simons, Monica Fabiani, Gabriele Gratton, Arthur F Kramer

Abstract read
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In one paragraph

Article in NeuroImage, 2012. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 40 papers.

0numbers the graph read from it
0cells of the map it votes in
40citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

40 citing papers in PubMed.

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  16. Brain activity is not only for thinking.Current opinion in behavioral sciences · 2021
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4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

10 authors.

Michelle W VossUniversity of Illinois, Department of Psychology, Champaign, IL 61801, USA. mvoss@illinois.edu
Ruchika Shaurya Prakash
Kirk I Erickson
Walter R Boot
Chandramallika Basak
Mark B Neider
Daniel J Simons
Monica Fabiani
Gabriele Gratton
Arthur F Kramer

Funding

Influence of Fitness on Brain and CognitionR37AG025667 · NIA · UNIVERSITY OF ILLINOIS URBANA-CHAMPAIGN · PI KRAMER, ARTHUR F. · 2005 to 2014
$5.1M
NIA NIH HHS R37 AG025667
6 · The paper itself

Abstract

We used the Space Fortress videogame, originally developed by cognitive psychologists to study skill acquisition, as a platform to examine learning-induced plasticity of interacting brain networks. Novice videogame players learned Space Fortress using one of two training strategies: (a) focus on all aspects of the game during learning (fixed priority), or (b) focus on improving separate game components in the context of the whole game (variable priority). Participants were scanned during game play using functional magnetic resonance imaging (fMRI), both before and after 20 h of training. As expected, variable priority training enhanced learning, particularly for individuals who initially performed poorly. Functional connectivity analysis revealed changes in brain network interaction reflective of more flexible skill learning and retrieval with variable priority training, compared to procedural learning and skill implementation with fixed priority training. These results provide the first evidence for differences in the interaction of large-scale brain networks when learning with different training strategies. Our approach and findings also provide a foundation for exploring the brain plasticity involved in transfer of trained abilities to novel real-world tasks such as driving, sport, or neurorehabilitation.

Indexed as

AttentionBrainBrain MappingFemaleHumansLearningMagnetic Resonance ImagingMaleNerve NetNeural PathwaysNeuronal PlasticityTeachingVideo GamesYoung Adult

Identifiers

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.