Trial reportThe journal of nutrition, health & aging2010
Interactive video dance games for healthy older adults.
Trial report in The journal of nutrition, health & aging, 2010. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
24 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Effects of Exergaming on Physical Activity in Overweight Individuals.Sports medicine (Auckland, N.Z.) · 2016Pooled it
- The effect of interactive cognitive-motor training in reducing fall risk in older people: a systematic review.BMC geriatrics · 2014Pooled it
- Exercise Videogames, Physical Activity, and Health: Wii Heart Fitness: A Randomized Clinical Trial.American journal of preventive medicine · 2019Trial
- Effects of virtual dance exercise on skeletal muscle architecture and function of community dwelling older women.Journal of musculoskeletal & neuronal interactions · 2019Trial
- Novel physical activity interventions for older patients with prostate cancer on hormone therapy: A pilot randomized study.Journal of geriatric oncology · 2016Trial
- Exercise videogames for physical activity and fitness: Design and rationale of the Wii Heart Fitness trial.Contemporary clinical trials · 2015Trial
- Interactive Cognitive-Motor Step Training Improves Cognitive Risk Factors of Falling in Older Adults - A Randomized Controlled Trial.PloS one · 2015Trial
- Interactive balance training integrating sensor-based visual feedback of movement performance: a pilot study in older adults.Journal of neuroengineering and rehabilitation · 2014Trial
- Effectiveness of an upper extremity exercise device and text message reminders to exercise in adults with spina bifida: a pilot study.Assistive technology : the official journal of RESNA · 2013Trial
- A cognitive-motor intervention using a dance video game to enhance foot placement accuracy and gait under dual task conditions in older adults: a randomized controlled trial.BMC geriatrics · 2012Trial
- The effect of a cognitive-motor intervention on voluntary step execution under single and dual task conditions in older adults: a randomized controlled pilot study.Clinical interventions in aging · 2012Trial
- Technology-Assisted Physical Activity Interventions for Older People in Their Home-Based Environment: Scoping Review.JMIR aging · 2025Article
- From ideation to real context of use of a digital solution to promote physical and cognitive training for older adults.Scientific reports · 2025Article
- A web step-based digital solution's impact on physical, cognitive and psychosocial functioning of community-dwelling older adults: A mixed methods randomized and controlled trial.Internet interventions · 2024Article
- Navigating Through Innovation in Elderly's Health: A Scoping Review of Digital Health Interventions.Public health reviews · 2024Article
- The effects of exergaming on pain, postural control, technology acceptance and flow experience in older people with chronic musculoskeletal pain: a randomised controlled trial.BMC sports science, medicine & rehabilitation · 2020Article
- A Systematic Review on the Cognitive Benefits and Neurophysiological Correlates of Exergaming in Healthy Older Adults.Journal of clinical medicine · 2019Review
- Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study.Evidence-based complementary and alternative medicine : eCAM · 2019Article
- Short and long-term effects of exergaming for the elderly.SpringerPlus · 2016Article
- Effects of Balance Control Training on Functional Outcomes in Subacute Hemiparetic Stroke Patients.Annals of rehabilitation medicine · 2015Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
Abstract
backgroundPhysical activity promotes health in older adults but participation rates are low. Interactive video dance games can increase activity in young persons but have not been designed for use with older adults. The purpose of this research was to evaluate healthy older adults' interest and participation in a dance game adapted for an older user.
methodsHealthy older adults were recruited from 3 senior living settings and offered three months of training and supervision using a video dance game designed for older people. Before and after the program, data was collected on vital signs, physical function and self reported quality of life. Feedback was obtained during and after training.
resultsOf 36 persons who entered (mean age 80.1 + 5.4 years, 83 % female), 25 completed the study. Completers were healthier than noncompleters. Completers showed gains in narrow walk time, self-reported balance confidence and mental health. While there were no serious adverse events, 4 of 11 noncompleters withdrew due to musculoskeletal complaints.
conclusionsAdapted Interactive video dance is feasible for some healthy older adults and may help achieve physical activity goals.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.