Evidence map›Paper›PMID 20508185›Full record

Trial reportStroke2010

Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle.

Gustavo Saposnik, Robert Teasell, Muhammad Mamdani, Judith Hall, William McIlroy, Donna Cheung, Kevin E Thorpe, Leonardo G Cohen, Mark Bayley, Stroke Outcome Research Canada (SORCan) Working Group

6 registry-linked trialsAbstract readComparative StudyRandomized Controlled Trial
In one paragraph

Trial report in Stroke, 2010. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 6 registered trials, which are not on this map. Cited by 168 papers, 14 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
168citing papers in PubMed, 14 pooled it
56.5field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT02680522 nacompletednot on this mapstarted 2014, after this paper: background citation

Study of Modulation Autonomic Heart Rate of Individuals With Parkinson's Disease and Healty Individuals Subject to a Training With Virtual Reality

TypeinterventionalSponsorUniversidade Metodista de PiracicabaRan2014 to 2016Enrolled30ConditionsParkinson DiseaseArmsExercise
NCT02715817 nacompletednot on this mapstarted 2015, after this paper: background citation

The Effect of Virtual Rehabilitation With Nintendo Wii ® and Conventional Therapeutic Exercises in the Treatment of Individuals Post Stroke

TypeinterventionalSponsorFederal University of BahiaRan2015 to 2017Enrolled48ConditionsStroke, Cerebrovascular DisordersArmsVirtual Rehabilitation, Conventional therapeutic exercises, Virtual Rehabilitation and Conventional Therapeutic Exercise
NCT02759328 nacompletednot on this mapstarted 2012, after this paper: background citation

Clinical Feasibility of the Xbox Kinect™ Training for Stroke Rehabilitation: a Single Blind Randomized Controlled Pilot Study

TypeinterventionalSponsorAnkara UniversityRan2012 to 2014Enrolled20ConditionsStrokeArmsXbox Kinect™ training, Conventional rehabilitation
NCT02851017 nacompletednot on this mapstarted 2011, after this paper: background citation

Exergaming (XBOX Kinect™) Versus Traditional Gym-based Exercise for Postural Control, Flow and Technology Acceptance in Healthy Adults: a Randomised Controlled Trial

TypeinterventionalSponsorNorthumbria UniversityRan2011 to 2012Enrolled44ConditionsHealthy Young AdultsArmsExercise
NCT02928822 nacompletednot on this mapstarted 2016, after this paper: background citation

Terapia de Lenguaje, Sensorial y Motora, Basada en Realidad Virtual

TypeinterventionalSponsorUniversitat Pompeu FabraRan2016 to 2018Enrolled18ConditionsBroca's AphasiaArmsVR-based sensorimotor aphasia therapy, Control Group (conventional aphasia rehabilitation)
NCT03171077 nacompletednot on this mapstarted 2017, after this paper: background citation

Effectiveness of Virtual Rehabilitation and Proprioceptive Neuromuscular Facilitation in the Recovery of the Motor Function Post Stroke: A Randomized Clinical Trial

TypeinterventionalSponsorFederal University of BahiaRan2017 to 2018Enrolled40ConditionsStroke, Cerebrovascular DisordersArmsVirtual Rehabilitation, PNF Method, Virtual Rehabilitation and PNF Method
3 · Its place in the literature

Who cites it

168 citing papers in PubMed, 14 syntheses or guidelines pooled it, 710 citations in OpenAlex.

  1. Pooled it
  2. Virtual reality for stroke rehabilitation.The Cochrane database of systematic reviews · 2025
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  8. Virtual reality for stroke rehabilitation.The Cochrane database of systematic reviews · 2017
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  9. Virtual reality for stroke rehabilitation.The Cochrane database of systematic reviews · 2015
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  10. Interventions for improving upper limb function after stroke.The Cochrane database of systematic reviews · 2014
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108 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors at 7 institutions in 1 country.

Gustavo SaposnikDivision of Neurology, Departments of Medicine and Health Policy Management and Evaluation and Institute for Clinical Evaluative Sciences, Li Ka Shing Knowledge Institute of St. Michael's Hospital, Dalla Lana, School of Public Health, University of Toronto, Ontario, Canada. saposnikg@smh.toronto.on.ca
Robert Teasell
Muhammad Mamdani
Judith Hall
William McIlroy
Donna Cheung
Kevin E Thorpe
Leonardo G Cohen
Mark Bayley
Stroke Outcome Research Canada (SORCan) Working Group
University of Waterloo · CAInstitute for Clinical Evaluative Sciences · CAParkwood Institute · CASt Joseph's Health Care · CAToronto Rehabilitation Institute · CAUniversity of Toronto · CAWestern University · CA

Funding

Modulating brain plasticity in rehabilitation of stroke and other brain lesionsZIANS003030 · NINDS · NATIONAL INSTITUTE OF NEUROLOGICAL DISORDERS AND STROKE · PI COHEN, LEONARDO GREGORIO · 2009 to 2025
$23.2M
Intramural NIH HHS ZIA NS003030
6 · The paper itself

Abstract

background and purposeHemiparesis resulting in functional limitation of an upper extremity is common among stroke survivors. Although existing evidence suggests that increasing intensity of stroke rehabilitation therapy results in better motor recovery, limited evidence is available on the efficacy of virtual reality for stroke rehabilitation.

methodsIn this pilot, randomized, single-blinded clinical trial with 2 parallel groups involving stroke patients within 2 months, we compared the feasibility, safety, and efficacy of virtual reality using the Nintendo Wii gaming system (VRWii) versus recreational therapy (playing cards, bingo, or "Jenga") among those receiving standard rehabilitation to evaluate arm motor improvement. The primary feasibility outcome was the total time receiving the intervention. The primary safety outcome was the proportion of patients experiencing intervention-related adverse events during the study period. Efficacy, a secondary outcome measure, was evaluated with the Wolf Motor Function Test, Box and Block Test, and Stroke Impact Scale at 4 weeks after intervention.

resultsOverall, 22 of 110 (20%) of screened patients were randomized. The mean age (range) was 61.3 (41 to 83) years. Two participants dropped out after a training session. The interventions were successfully delivered in 9 of 10 participants in the VRWii and 8 of 10 in the recreational therapy arm. The mean total session time was 388 minutes in the recreational therapy group compared with 364 minutes in the VRWii group (P=0.75). There were no serious adverse events in any group. Relative to the recreational therapy group, participants in the VRWii arm had a significant improvement in mean motor function of 7 seconds (Wolf Motor Function Test, 7.4 seconds; 95% CI, -14.5, -0.2) after adjustment for age, baseline functional status (Wolf Motor Function Test), and stroke severity.

conclusionsVRWii gaming technology represents a safe, feasible, and potentially effective alternative to facilitate rehabilitation therapy and promote motor recovery after stroke.

Indexed as

Stroke RehabilitationUser-Computer InterfaceVideo GamesActivities of Daily LivingAdultAgedAged, 80 and overFemaleFollow-Up StudiesHumansMaleMiddle AgedParesisPilot ProjectsRecovery of FunctionRecreation Therapy

Identifiers

PMID20508185
PMCPMC4879973
OpenAlexW2134007338

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.