Evidence map›Paper›PMID 20407622›Full record

ArticleInternational journal of exercise science2009

Active Video/Arcade Games (Exergaming) and Energy Expenditure in College Students.

Shannon R Siegel, Bryan L Haddock, Andrea M Dubois, Linda D Wilkin

Open access · diamondAbstract read
In one paragraph

Article in International journal of exercise science, 2009. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
18citing papers in PubMed, 1 pooled it
12.2field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

18 citing papers in PubMed, 1 synthesis or guideline pooled it, 120 citations in OpenAlex.

  1. Pooled it
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  12. Article
  13. The role of exergaming in improving physical activity: a review.Journal of physical activity & health · 2014
    Review
  14. Article
  15. The heart rate response to nintendo wii boxing in young adults.Cardiopulmonary physical therapy journal · 2012
    Article
  16. Article
  17. Healthy Gaming - Video Game Design to promote Health.Applied clinical informatics · 2011
    Article
  18. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors at 1 institution in 1 country.

Shannon R SiegelDepartment of Kinesiology, California State University - San Bernardino, San Bernardino, CA, USA.
Bryan L Haddock
Andrea M Dubois
Linda D Wilkin
California State University, San Bernardino · US

Funding

The Use of Active Video Games to Fight Pediatric Obesity (pilot)S06GM073842 · NIGMS · CALIFORNIA STATE UNIV SAN BERNARDINO · PI CRAWFORD, CYNTHIA A. · 2005 to 2009
$2.7M
NIGMS NIH HHS S06 GM073842
6 · The paper itself

Abstract

Video games have become increasingly popular among young adults. The purpose of this pilot study was to determine if interactive video/arcade games, requiring physical activity to play, increase the energy expenditure (EE) and heart rate (HR) of young adults enough to elicit a training response. Thirteen male and female participants 26.6 ± 5.7 years of age were in the study. Participants were familiarized with equipment and allowed to practice with three games: (1) moving and striking lighted pads, (2) riding a bike to increase the pace of a race car, and (3) boxing against a video simulated opponent. A portable metabolic cart and HR monitor were attached to participants to measure baseline and exercise values. Participants could play any of the three games for 30 minutes while metabolic and HR data were collected. Exercise data were compared to baseline measures, and the 3 games were compared for EE. Paired sample t-tests showed baseline and exercise values differed for HR (t(12) = -18.91, p < 0.01), and EE (t(12) = -15.62, p < 0.01). The boxing game provided the highest VO2 (17.47 ± 4.79 ml·kg(·-1)min(-1)). Participants achieved 60% or better of their HR reserve (162.82 ± 10.78 beats·min(-1),) well within the ACSM guidelines for a training HR. Caloric expenditure during the 30-minute exercise session (226. 07 ± 48.68) is also within the ACSM recommendations for daily physical activity. Thus, interactive video/arcade games that require physical activity to play can be utilized as part of an overall aerobic exercise program.

Identifiers

PMID20407622
PMCPMC2856349
OpenAlexW61076633

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.