ArticleThe open sports sciences journal2009
The Addition of a Video Game to Stationary Cycling: The Impact on Energy Expenditure in Overweight Children.
Article in The open sports sciences journal, 2009. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers, 3 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
18 citing papers in PubMed, 3 syntheses or guidelines pooled it, 58 citations in OpenAlex.
- Pooled it
- Digital motor intervention effects on physical activity performance of individuals with developmental disabilities: a systematic review.Disability and rehabilitation · 2025Pooled it
- Exergaming as a strategic tool in the fight against childhood obesity: a systematic review.Journal of obesity · 2013Pooled it
- Effectiveness of an upper extremity exercise device and text message reminders to exercise in adults with spina bifida: a pilot study.Assistive technology : the official journal of RESNA · 2013Trial
- Effects of the Interactive Features of Virtual Partner on Individual Exercise Level and Exercise Perception.Behavioral sciences (Basel, Switzerland) · 2023Article
- Development of an Extended-Reality (XR)-Based Intervention to Treat Adolescent Obesity.International journal of environmental research and public health · 2022Article
- Effects of school-based "We Fit" weight control programme in adolescents.Nursing open · 2022Article
- Games for Health for Children-Current Status and Needed Research.Games for health journal · 2016Article
- Competitive active video games: Physiological and psychological responses in children and adolescents.Paediatrics & child health · 2015Article
- Interactive video game cycling leads to higher energy expenditure and is more enjoyable than conventional exercise in adults.PloS one · 2015Article
- Watching television by kids: How much and why?Journal of education and health promotion · 2015Article
- The role of exergaming in improving physical activity: a review.Journal of physical activity & health · 2014Review
- Engagement, enjoyment, and energy expenditure during active video game play.Health psychology : official journal of the Division of Health Psychology, American Psychological Association · 2014Article
- Fitness Assessment Comparison Between the "Jackie Chan Action Run" Videogame, 1-Mile Run/Walk, and the PACER.Games for health journal · 2012Article
- Moving beyond the stigma: systematic review of video games and their potential to combat obesity.International journal of hypertension · 2011Article
- Healthy Gaming - Video Game Design to promote Health.Applied clinical informatics · 2011Article
- Active Video/Arcade Games (Exergaming) and Energy Expenditure in College Students.International journal of exercise science · 2009Article
- Physiological and Perceptual Responses to Nintendo® Wii Fit™ in Young and Older Adults.International journal of exercise scienceArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors at 1 institution in 1 country.
Funding
Abstract
introductionThe prevalence of obesity in children has reached epidemic proportions with over 37% of children aged 6-11 years in the U.S. being classified as "at risk for overweight" or "overweight." Utilization of active video games has been proposed as one possible mechanism to help shift the tide of the obesity epidemic. PURPOSE: The purpose of this study was to determine if riding a stationary bike that controlled a video game would lead to significantly greater energy expenditure than riding the same bike without the video game connected.
methodsTwenty children, 7-14 years old, with a BMI classification of "at risk for overweight" or "overweight" participated in this study. Following familiarization, energy expenditure was evaluated while riding a stationary bike for 20 minutes. One test was performed without the addition of a video game and one test with the bike controlling the speed of a car on the video game.
resultsOxygen consumption and energy expenditure were significantly elevated above baseline in both conditions. Energy expenditure was significantly higher while riding the bike as it controlled the video game (4.4 ± 1.2 Kcal·min(-1)) than when riding the bike by itself (3.7 ± 1.1 Kcal·min(-1)) (p<0.05). Perceived exertion was not significantly different between the two sessions (p>0.05).
conclusionUsing a stationary bike to control a video game led to greater energy expenditure than riding a stationary bike without the video game and without a related increase in perceived exertion.
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.