Evidence map›Paper›PMID 19946380›Full record

ArticleThe open sports sciences journal2009

The Addition of a Video Game to Stationary Cycling: The Impact on Energy Expenditure in Overweight Children.

Bryan L Haddock, Shannon R Siegel, Linda D Wikin

Open access · hybridAbstract read
In one paragraph

Article in The open sports sciences journal, 2009. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers, 3 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
18citing papers in PubMed, 3 pooled it
6.2field-weighted citation impact, top 4% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

18 citing papers in PubMed, 3 syntheses or guidelines pooled it, 58 citations in OpenAlex.

  1. Pooled it
  2. Pooled it
  3. Pooled it
  4. Trial
  5. Article
  6. Development of an Extended-Reality (XR)-Based Intervention to Treat Adolescent Obesity.International journal of environmental research and public health · 2022
    Article
  7. Article
  8. Article
  9. Article
  10. Article
  11. Watching television by kids: How much and why?Journal of education and health promotion · 2015
    Article
  12. The role of exergaming in improving physical activity: a review.Journal of physical activity & health · 2014
    Review
  13. Engagement, enjoyment, and energy expenditure during active video game play.Health psychology : official journal of the Division of Health Psychology, American Psychological Association · 2014
    Article
  14. Article
  15. Article
  16. Healthy Gaming - Video Game Design to promote Health.Applied clinical informatics · 2011
    Article
  17. Article
  18. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors at 1 institution in 1 country.

Bryan L HaddockDepartment of Kinesiology, California State University, San Bernardino.
Shannon R Siegel
Linda D Wikin
California State University, San Bernardino · US

Funding

The Role of Executive Attention in Stereotype Threat-Reduced PerformanceP20MD002722 · NIMHD · CALIFORNIA STATE UNIV SAN BERNARDINO · PI VICKERS, CAROLINE H · 2007 to 2011
$4.2M
The Use of Active Video Games to Fight Pediatric Obesity (pilot)S06GM073842 · NIGMS · CALIFORNIA STATE UNIV SAN BERNARDINO · PI CRAWFORD, CYNTHIA A. · 2005 to 2009
$2.7M
CSUSB: Improving Practices for Biomedical & Biobehavioral Research AdministrationG11HD052368 · NICHD · CALIFORNIA STATE UNIV SAN BERNARDINO · PI HADDOCK, BRYAN · 2006 to 2015
$762k
NICHD NIH HHS G11 HD052368NIGMS NIH HHS S06 GM073842NIMHD NIH HHS P20 MD002722
6 · The paper itself

Abstract

introductionThe prevalence of obesity in children has reached epidemic proportions with over 37% of children aged 6-11 years in the U.S. being classified as "at risk for overweight" or "overweight." Utilization of active video games has been proposed as one possible mechanism to help shift the tide of the obesity epidemic. PURPOSE: The purpose of this study was to determine if riding a stationary bike that controlled a video game would lead to significantly greater energy expenditure than riding the same bike without the video game connected.

methodsTwenty children, 7-14 years old, with a BMI classification of "at risk for overweight" or "overweight" participated in this study. Following familiarization, energy expenditure was evaluated while riding a stationary bike for 20 minutes. One test was performed without the addition of a video game and one test with the bike controlling the speed of a car on the video game.

resultsOxygen consumption and energy expenditure were significantly elevated above baseline in both conditions. Energy expenditure was significantly higher while riding the bike as it controlled the video game (4.4 ± 1.2 Kcal·min(-1)) than when riding the bike by itself (3.7 ± 1.1 Kcal·min(-1)) (p<0.05). Perceived exertion was not significantly different between the two sessions (p>0.05).

conclusionUsing a stationary bike to control a video game led to greater energy expenditure than riding a stationary bike without the video game and without a related increase in perceived exertion.

Identifiers

PMID19946380
PMCPMC2784676
OpenAlexW1973917650

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.