ArticleAmerican journal of Alzheimer's disease and other dementias2010
Designing leisure products for people with dementia: developing ''the Chitchatters'' game.
Article in American journal of Alzheimer's disease and other dementias, 2010. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers, 1 of them a synthesis that pooled it.
What it found
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Who cites it
9 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Active Involvement of People with Dementia: A Systematic Review of Studies Developing Supportive Technologies.Journal of Alzheimer's disease : JAD · 2019Pooled it
- Reflecting on Living Labs as Multi-Stakeholder Collaborative Networks to Evaluate Technological Products for People Living with Dementia.International journal of environmental research and public health · 2023Article
- Homing wellness: can narrative design transform living spaces for people with dementia into engaging environments enabling communication?Frontiers in public health · 2023Article
- Age-Friendly Cities and Communities: State of the Art and Future Perspectives.International journal of environmental research and public health · 2021Article
- Personalising Management of Behavioural and Psychological Symptoms of Dementia in Nursing Homes: Exploring the Synergy of Quantitative and Qualitative Data.BioMed research international · 2020Article
- Engaging in Preferred Computer Activities and Cognitive Outcome.American journal of recreation therapy · 2020Article
- Computer Activities for Persons With Dementia.The Gerontologist · 2015Observational
- Innovations in multidisciplinary education in healthcare and technology.Perspectives on medical education · 2015Article
- Environmental interventions and the design of homes for older adults with dementia: an overview.American journal of Alzheimer's disease and other dementias · 2010Review
Corrections and comments
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Providing leisure to people with dementia is a serious challenge, for health care professionals and designers and engineers of products used for activity sessions. This article describes the design process of ''the Chitchatters,'' a leisure game for a group of people with dementia in day care centers. The game aims to stimulate social interaction among people with dementia. Different stakeholders, such as older adults with dementia, their relatives and care professionals were involved in the design process via qualitative research methods as participant observation and the use of probes. These methods were applied to give the design team insight into the experiential world of people with dementia. This article presents how design insights from practice and literature can be translated into a real design for a leisure product for group use by older people with dementia, and shows designers how to work with, and design for, special groups.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.