ArticleBMC medical education2008
An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability.
Article in BMC medical education, 2008. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers, 1 of them a synthesis that pooled it.
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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
15 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Educational games for health professionals.The Cochrane database of systematic reviews · 2013Pooled it
- Effectiveness of a game-based educational strategy e-EDUCAGUIA for implementing antimicrobial clinical practice guidelines in family medicine residents in Spain: a randomized clinical trial by cluster.BMC medical education · 2022Trial
- Using interactive multimedia e-Books for learning blood cell morphology in pediatric hematology.BMC medical education · 2016Trial
- Effectiveness of a strategy that uses educational games to implement clinical practice guidelines among Spanish residents of family and community medicine (e-EDUCAGUIA project): a clinical trial by clusters.Implementation science : IS · 2016Trial
- Design and evaluation of a self-care educational activity as a student learning experience.American journal of pharmaceutical education · 2014Trial
- Computer game-based and traditional learning method: a comparison regarding students' knowledge retention.BMC medical education · 2013Trial
- Tutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention.BMC medical education · 2023Article
- Usability Methods and Attributes Reported in Usability Studies of Mobile Apps for Health Care Education: Scoping Review.JMIR medical education · 2022Article
- Learning out of the box: Fostering intellectual curiosity and learning skills among the medical students through gamification.Journal of education and health promotion · 2022Article
- Digital games in health professions education: Advantages, disadvantages, and game engagement factors.Medical journal of the Islamic Republic of Iran · 2017Review
- Student perceptions of gamified audience response system interactions in large group lectures and via lecture capture technology.BMC medical education · 2015Article
- Improving access to clinical practice guidelines with an interactive graphical interface using an iconic language.BMC medical informatics and decision making · 2014Article
- Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey.BMC medical education · 2010Article
- Curricula for teaching the content of clinical practice guidelines to family medicine and internal medicine residents in the US: a survey study.Implementation science : IS · 2009Article
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Corrections and comments
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Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundAdherence to Clinical Practice Guidelines (CPGs) remains suboptimal among internal medicine trainees. Educational games are of growing interest and have the potential to improve adherence to CPGs. The objectives of this study were to develop an educational game to teach CPGs in Internal Medicine residency programs and to evaluate its feasibility and acceptability.
methodsWe developed the Guide-O-Game(c) in the format of a TV game show with questions based on recommendations of CPGs. The development of the Guide-O-Game(c) consisted of the creation of a multimedia interactive tool, the development of recommendation-based questions, and the definition of the game's rules. We evaluated its feasibility through pilot testing and its acceptability through a qualitative process.
resultsThe multimedia interactive tool uses a Macromedia Flash web application and consists of a manager interface and a user interface. The user interface allows the choice of two game styles. We created so far 16 sets of questions relating to 9 CPGs. The pilot testing proved that the game was feasible. The qualitative evaluation showed that residents considered the game to be acceptable.
conclusionWe developed an educational game to teach CPGs to Internal Medicine residents that is both feasible and acceptable. Future work should evaluate its impact on educational outcomes.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.