SynthesisThe Cochrane database of systematic reviews2008
Educational games for health professionals.
Synthesis in The Cochrane database of systematic reviews, 2008. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT01759953 (Randomized Controlled Trial to Assess the Educational Efficacy of a Serious Game for Teaching Insulin Therapy to Primary Care Physicians), which is not on this map. Cited by 17 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Randomized Controlled Trial to Assess the Educational Efficacy of a Serious Game for Teaching Insulin Therapy to Primary Care Physicians
Who cites it
17 citing papers in PubMed, 1 synthesis or guideline pooled it, 56 citations in OpenAlex.
- Educational games for health professionals.The Cochrane database of systematic reviews · 2013Pooled it
- Effectiveness of a game-based educational strategy e-EDUCAGUIA for implementing antimicrobial clinical practice guidelines in family medicine residents in Spain: a randomized clinical trial by cluster.BMC medical education · 2022Trial
- Comparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students' learning outcome about approach to coma.BMC medical education · 2021Trial
- Effectiveness of a strategy that uses educational games to implement clinical practice guidelines among Spanish residents of family and community medicine (e-EDUCAGUIA project): a clinical trial by clusters.Implementation science : IS · 2016Trial
- An online spaced-education game among clinicians improves their patients' time to blood pressure control: a randomized controlled trial.Circulation. Cardiovascular quality and outcomes · 2014Trial
- Trial
- The influence of gamification on the teaching assessment of human anatomy.GMS journal for medical education · 2026Article
- Understanding antimicrobial resistance education among medical and?veterinary students in Norway: a cross-sectional survey.JAC-antimicrobial resistance · 2025Article
- Assessing the Importance of Content Versus Design for Successful Crowdfunding of Health Education Games: Online Survey Study.JMIR serious games · 2024Article
- Gamification in Biomedical Science Education: The Successful Implementation of Resimion, a Scenario-Based Learning Tool.British journal of biomedical science · 2023Article
- Development of and User Feedback on a Board and Online Game to Educate on Antimicrobial Resistance and Stewardship.Antibiotics (Basel, Switzerland) · 2022Article
- Improving Pediatric/Neonatology Residents' Newborn Resuscitation Skills With a Digital Serious Game: DIANA.Frontiers in pediatrics · 2022Article
- Resuscitating Cardiopulmonary Resuscitation Training in a Virtual Reality: Prospective Interventional Study.Journal of medical Internet research · 2021Article
- InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation.JMIR research protocols · 2013Article
- Educational card games to teach pharmacotherapeutics in an advanced pharmacy practice experience.American journal of pharmaceutical education · 2011Article
- Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey.BMC medical education · 2010Article
- An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability.BMC medical education · 2008Article
Corrections and comments
- Updated by
Authors and funding
7 authors at 2 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundThe use of games as an educational strategy has the potential to improve health professionals' performance (e.g. adherence to standards of care) through improving their knowledge, skills and attitudes.
objectivesThe objective was to assess the effect of educational games on health professionals' performance, knowledge, skills, attitude and satisfaction, and on patient outcomes. SEARCH STRATEGY: We used a comprehensive search strategy including an electronic search of the following databases: DARE, EPOC register, CENTRAL, MEDLINE, EMBASE, CINAHL, AMED, ERIC, and Dissertation Abstracts Online (search date: January 2007). We also screened the reference list of included studies and relevant reviews, contact authors of relevant papers and reviews, and searched ISI Web of Science for papers citing studies included in the review SELECTION CRITERIA: We included randomized controlled trials (RCT), controlled clinical trials (CCT), controlled before and after (CBA) and interrupted time-series analysis (ITS). Study participants were qualified health professionals or in postgraduate training. The intervention was an educational game with "a form of competitive activity or sport played according to rules". DATA COLLECTION AND ANALYSIS: Using a standardized data form we extracted data on methodological quality, participants, interventions and outcomes of interest that included patient outcomes, professional behaviour (process of care outcomes), and professional's knowledge, skills, attitude and satisfaction. MAIN
resultsThe search strategy identified 1156 citations. Out of 55 potentially eligible citations, we included one RCT. The methodological quality was fair. The game, used as a reinforcement technique, was based on the television game show "Family Feud" and focused on infection control. The study did not assess any patient or process of care outcomes. The group that was randomized to the game had statistically higher scores on the knowledge test (P = 0.02). AUTHORS'
conclusionsThe findings of this systematic review do not confirm nor refute the utility of games as a teaching strategy for health professionals. There is a need for additional high-quality research to explore the impact of educational games on patient and performance outcomes.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.